粒子特效追踪敌人
usingSystem;usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.AI;///<summary>///特效追踪,挂靠在特效物体上面的///</summary>publicclassEffectTracks:MonoBehaviour{///<summary>///***目标.///</summary>privateGameObjecttarget;publicvoidSetEnemy(GameObjecttarget){this.target=target;}voidUpdate(){Debug.DrawLine(target.transform.position,this.transform.position,Color.yellow);transform.rotation=Quaternion.Slerp(transform.rotation,Quaternion.LookRotation(target.transform.position-transform.position),2*Time.deltaTime);transform.LookAt(target.transform);transform.position+=transform.forward*8*Time.deltaTime;if(Vector3.Distance(transform.position,target.transform.position)<=1){Debug.Log("特效到达地方!开始自爆");}}}
粒子特效追踪敌人 | 拾荒者 http://www.shihuangzhe.org/?p=561
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