CGContextRef ctx = UIGraphicsGetCurrentContext();

CGContextSaveGState(ctx);

//画圆矩形

//设置线宽

CGContextSetLineWidth(ctx, BORDE_WIDTH);

//设置填充颜色和画笔颜色

CGContextSetFillColorWithColor(ctx, self.color.CGColor);

CGContextSetStrokeColorWithColor(ctx, [UIColor yellowColor].CGColor);

CGPathRef clippath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake([self offsets].width,[self offsets].height, [self size].width, [self size].height) cornerRadius:CR_RADIUS].CGPath;

CGContextAddPath(ctx, clippath);

// //找到各个角点

// CGPoint p_0_0 = CGPointMake([self offsets].width, [self offsets].height);

// CGPoint p_0_1 = CGPointMake([self offsets].width + [self size].width, [self offsets].height);

// CGPoint p_1_0 = CGPointMake([self offsets].width, [self offsets].height + [self size].height);

// CGPoint p_1_1 = CGPointMake([self offsets].width + [self size].width, [self offsets].height + [self size].height);

// CGContextMoveToPoint(ctx, p_1_0.x , p_1_0.y - CR_RADIUS * 2);

// CGContextAddArcToPoint(ctx, p_0_0.x, p_0_0.y, p_0_0.x + CR_RADIUS*2, p_0_0.y, CR_RADIUS);

// CGContextAddArcToPoint(ctx, p_0_1.x, p_0_1.y, p_0_1.x, p_0_1.y + CR_RADIUS*2, CR_RADIUS);

// CGContextAddArcToPoint(ctx, p_1_1.x, p_1_1.y, p_1_1.x - CR_RADIUS*2, p_1_1.y, CR_RADIUS);

// CGContextAddArcToPoint(ctx, p_1_0.x, p_1_0.y, p_1_0.x, p_1_0.y - CR_RADIUS*2, CR_RADIUS);

CGContextClosePath(ctx);

CGContextDrawPath(ctx, kCGPathFillStroke);