昨天看有个石头剪刀布的练习,就拿出来做了一下,布局的代码浪费了很多时间,果然CSS这块的还不是很熟练,下面直接上图上代码了。




JS:

var numAi = 0

var timer

Page({

data:{

//控制按钮是否可点击

btnState:false,

//记录获胜次数

winNum:0,

//中间的话“Ho~ You Win”

gameOfPlay:'',

//用户选择的图片

p_w_picpathUserScr:'/pages/p_w_picpath/wenhao.png',

//电脑随机的图片

p_w_picpathAiScr:'',

//石头剪刀布图片数组

srcs:[

'/pages/p_w_picpath/shitou.png',

'/pages/p_w_picpath/jiandao.png',

'/pages/p_w_picpath/bu.png'

]

},

//生命周期,刚进来

onLoad: function () {

//获取本地缓存“已经获胜的次数”

var oldWinNum = wx.getStorageSync('winNum');

//如果有缓存,那么赋值,否则为0

if(oldWinNum != null && oldWinNum !=''){

this.data.winNum = oldWinNum;

}

this.timerGo();

},

//点击按钮

changeForChoose(e){

console.log();

if(this.data.btnState == true){

return;

}

//获取数组中用户的,石头剪刀布相应的图片。

this.setData({

p_w_picpathUserScr:this.data.srcs[e.currentTarget.id]

});

//清除计时器

clearInterval(timer);

//获取数据源

var user = this.data.p_w_picpathUserScr;

var ai = this.data.p_w_picpathAiScr;

var num = this.data.winNum;

var str = '0.0~\nYou Lost!';

//判断是否获胜

if( user == "/pages/p_w_picpath/shitou.png" && ai == "/pages/p_w_picpath/jiandao.png"){

//获胜后增加次数、改变文字内容、从新缓存获胜次数

num++;

str = 'Ho~\nYou Win!';

wx.setStorageSync('winNum', num);

};

if(user == "/pages/p_w_picpath/jiandao.png" && ai == "/pages/p_w_picpath/bu.png"){

num++;

str = 'Ho~\nYou Win!';

wx.setStorageSync('winNum', num);

};

if(user== "/pages/p_w_picpath/bu.png" && ai == "/pages/p_w_picpath/shitou.png"){

num++;

str = 'Ho~\nYou Win!';

wx.setStorageSync('winNum', num);

};

//如果平局

if(user == ai){

str = 'Game Draw!';

}

//刷新数据

this.setData({

winNum:num,

gameOfPlay:str,

btnState:true

});

},

//开启计时器

timerGo(){

timer = setInterval(this.move,100);

},

//ai滚动方法

move(){

//如果大于等于3,重置

if(numAi>=3){

numAi=0;

}

this.setData({

//获取数组中Ai的,石头剪刀布相应的图片。

p_w_picpathAiScr: this.data.srcs[numAi],

})

numAi++;

},

again(){

//控制按钮

if(this.data.btnState == false){

return;

}

//从新开始计时器

this.timerGo();

//刷新数据

this.setData({

btnState:false,

gameOfPlay:'',

p_w_picpathUserScr:'/pages/p_w_picpath/wenhao.png'

});

}

})


.WXML

<view class="downView" >

<text class="winNum">你已经获胜了<text >`winNum`</text>次</text>

<view class="showView">

<p_w_picpath src="`p_w_picpathAiScr`" class="gesturesImgL"></p_w_picpath>

<text class="winOrLost">`gameOfPlay`</text>

<p_w_picpath src="`p_w_picpathUserScr`" class="gesturesImgR"></p_w_picpath>

</view>

<view class="chooseForUserView">

<text class="winNum">出拳吧,少年~</text>

<view class="choose-V">

<block wx:for="`srcs`">

<view class="choose-view" bindtap="changeForChoose" id="`index`">

<p_w_picpath class="choose-p_w_picpath" src="`item`" ></p_w_picpath>

</view>

</block>

</view>

<button class="againBtn" bindtap="again">再来!</button>

</view>

</view>


.WXSS

/*底*/

.downView{

width: 100%;

height: 1250rpx;

background: #FAE738;

margin: 0rpx;

text-align: center;

}

/*获胜次数*/

.winNum{

padding-top: 40rpx;

display: block;

font-size: 30rpx;

color: #363527;

font-weight:500;

}

/*展示出拳结果*/

.showView{

display: flex;

width: 100%;

margin-top:30rpx;

height: 200rpx;

}

.gesturesImgL{

height: 180rpx;

width: 180rpx;

margin-left:80rpx;

}

.gesturesImgR{

height: 180rpx;

width: 180rpx;

margin-right:80rpx;

}

.winOrLost{

color: orangered;

flex:1;

font-size: 30rpx;

margin-top:75rpx;

}

/*用户出拳*/

.chooseForUserView{

margin:40rpx;

height: 800rpx;

background: white;

text-align: center;

}

.choose-V{

display: flex;

margin-top: 40rpx;

}

.choose-view{

flex: 1;

content:none !important;

height: 140rpx;

width: 140rpx;

border:1px solid white;

}

.choose-p_w_picpath{

height: 160rpx;

width: 160rpx;

border-radius:80rpx;

}

/*再来*/

.againBtn{

margin:80rpx;

background: #FAE738;

}


demo资源下载:小程序-石头剪刀布