这篇文章给大家分享的是有关Java实现五子棋游戏的方法。小编觉得挺实用的,因此分享给大家做个参考。一起跟随小编过来看看吧。

Java五子棋功能要求:

1.创建窗口和设计一个棋盘界面
2.实现鼠标点击,棋子出现,黑白棋轮流下
3.能够判断五子相连输赢
4.添加重新开始,悔棋,退出按钮功能
这个java五子棋玩法丰富,但是界面简陋,十分适合java小白上手。界面是这样子的:

代码:
package fivechess1;

import java.awt.Color;
import java.awt.Font;

import java.awt.Graphics;

import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.Arrays;

import javax.swing.JOptionPane;
import javax.swing.JPanel;

public class GamePanel extends JPanel {

/** * */private static final long serialVersionUID = 5372121135068238487L;private final int w = 20, h = 20, s = 20;private int X, Y;private int[] x = {}, y = {};private Color[] c = {};private String[][] str = new String[w][h];private String white = "w", black = "b";private String display = "开始游戏,黑棋先下";private Controller controller;public void setController(Controller controller) { this.controller = controller;}public void init() { display = "开始游戏,黑棋先下"; x = Arrays.copyOf(x, 0); y = Arrays.copyOf(y, 0); c = Arrays.copyOf(c, 0); getStr();}public int getW() { return w;}public int getH() { return h;}public int getS() { return s;}public GamePanel() { this.setSize(w * s, h * s + 50); getStr(); repaint(); this.addMouseListener(new MouseListener() { @Override public void mouseReleased(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent e) { // TODO Auto-generated method stub X = e.getX(); Y = e.getY(); startGame(); } @Override public void mouseExited(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseEntered(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseClicked(MouseEvent e) { // TODO Auto-generated method stub } });}@Overrideprotected void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.RED); for (int x = 0; x < w; x++) { for (int y = 0; y < h; y++) { g.fill3DRect(x * s, y * s, s, s, true); } } if (x.length > 0 && y.length > 0) { for (int i = 0; i < x.length; i++) { g.setColor(c[i]); g.fillOval(x[i] / s * s, y[i] / s * s, s, s); } } Font f = new Font("楷书", Font.PLAIN, 20); g.setColor(Color.BLUE); g.setFont(f); g.drawString(display, 10, h * s + 25);}public void startGame() { if (c.length % 2 == 0) { if (str[X / s][Y / s].equals("*")) { display = "黑方已下子,请白方下子"; str[X / s][Y / s] = black; x = Arrays.copyOf(x, x.length + 1); x[x.length - 1] = X; y = Arrays.copyOf(y, y.length + 1); y[y.length - 1] = Y; c = Arrays.copyOf(c, c.length + 1); c[c.length - 1] = Color.BLACK; repaint(); if (isSuccess(black)) { int options = JOptionPane.showConfirmDialog(GamePanel.this, "黑方胜,是否新开一局"); if (options == JOptionPane.YES_OPTION) { controller.returnButton(); } else if (options == JOptionPane.NO_OPTION) { System.exit(0); } } } else if (str[X / s][Y / s].equals(white)) { display = "所下位置被白方所占,请黑方重新下子"; repaint(); } else { display = "所下位置黑方已经占了,请黑方重新下子"; repaint(); } } else { if (str[X / s][Y / s].equals("*")) { display = "白方已下子,请黑方下子"; str[X / s][Y / s] = white; x = Arrays.copyOf(x, x.length + 1); x[x.length - 1] = X; y = Arrays.copyOf(y, y.length + 1); y[y.length - 1] = Y; c = Arrays.copyOf(c, c.length + 1); c[c.length - 1] = Color.WHITE; repaint(); if (isSuccess(white)) { int option = JOptionPane.showConfirmDialog(GamePanel.this, "白方胜,是否新开一局"); if (option == JOptionPane.YES_OPTION) { controller.returnButton(); } else if (option == JOptionPane.NO_OPTION) { System.exit(0); } } } else if (str[X / s][Y / s].equals(black)) { display = "所下位置被黑方所占,请白方重新下子"; repaint(); } else { display = "所下位置白方已經占了,请白方重新下子"; repaint(); } }}public void getStr() { for (int i = 0; i < str.length; i++) { for (int j = 0; j < str[i].length; j++) { str[i][j] = "*"; } }}public boolean isSuccess(String player) { int left, right, up, down, lu, rd, ld, ru; left = getLeft(player); right = getRight(player); up = getUp(player); down = getDown(player); lu = getLU(player); rd = getRD(player); ld = getLD(player); ru = getRU(player); return left + right >= 4 || up + down >= 4 || lu + rd >= 4 || ld + ru >= 4;}public int getLeft(String player) { int left = 0; int i = X / s, j = Y / s; while (true) { if (i == 0) { break; } i--; if (!str[i][j].equals(player)) { break; } left++; } return left;}public int getRight(String player) { int right = 0; int i = X / s, j = Y / s; while (true) { if (i == w - 1) { break; } i++; if (!str[i][j].equals(player)) { break; } right++; } return right;}public int getUp(String player) { int up = 0; int i = X / s, j = Y / s; while (true) { if (j == 0) { break; } j--; if (!str[i][j].equals(player)) { break; } up++; } return up;}public int getDown(String player) { int down = 0; int i = X / s, j = Y / s; while (true) { if (j == h - 1) { break; } j++; if (!str[i][j].equals(player)) { break; } down++; } return down;}public int getLU(String player) { int lu = 0; int i = X / s, j = Y / s; while (true) { if (i == 0 || j == 0) { break; } i--; j--; if (!str[i][j].equals(player)) { break; } lu++; } return lu;}public int getRD(String player) { int rd = 0; int i = X / s, j = Y / s; while (true) { if (i == w - 1 || j == h - 1) { break; } i++; j++; if (!str[i][j].equals(player)) { break; } rd++; } return rd;}public int getRU(String player) { int ru = 0; int i = X / s, j = Y / s; while (true) { if (j == 0 || i == w - 1) { break; } i++; j--; if (!str[i][j].equals(player)) { break; } ru++; } return ru;}public int getLD(String player) { int ld = 0; int i = X / s, j = Y / s; while (true) { if (i == 0 || j == h - 1) { break; } i--; j++; if (!str[i][j].equals(player)) { break; } ld++; } return ld;}

}
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