一般游戏都包括几个流程,加载界面,开始界面,选关界面,主界面,暂停界面等等;这节我将这些流程都串联起来;


代码下载:http://www.kuaipan.cn/file/id_25348935635745200.htm?source=1


loading界面;


LoadingLayer.ccbx


[html]view plaincopy

<?xmlversion="1.0"encoding="UTF-8"?>

<Document

jsControlled="true"

jsController=""

resolution="default"

>

<Resolutions>

<ResolutioncenteredOrigin="false"ext="iphone"height="1280"width="720"name="default"scale="1"/>

<ResolutioncenteredOrigin="false"ext="iphone"height="720"width="1280"name="default1"scale="1"/>

</Resolutions>

<Animations>

<AnimationautoPlay="true"

id="0"

name="Default Timeline"

length="10"

chainedId="0"

offset="0.0"

position="0.0"

resolution="30"

scale="128">

<CallbackChannel>

</CallbackChannel>

<SoundChannel>

</SoundChannel>

</Animation>

</Animations>

<Layer

positionX="0"positionY="0"

width="100"height="100"sizeType="Percent"

anchorPointX="0.5"anchorPointY="0.5"ignoreAnchorPoint="true"

scaleX="1"scaleY="1"

touchEnabled="true"positionType="LeftBottom"target="Owner">

<LayerColorpositionType="LeftBottom"width="720"height="1280"positionX="0"positionY="0"anchorPointX="0"

anchorPointY="0"color="#ffff40b8"target="Doc"/>

<SpritepositionType="LeftBottom"width="245.0"height="72.0"positionX="381.0"positionY="661.0"anchorPointX="0.5"

anchorPointY="0.5"src="Resources/snow_packer.plist/sa_loading_0001.png"

target="Owner"/>

</Layer>

</Document>



开始界面;


StartLayer.ccbx


[html]view plaincopy

<?xmlversion="1.0"encoding="UTF-8"?>

<Document

jsControlled="true"

jsController="StartLayer"

resolution="default"

>

<Resolutions>

<ResolutioncenteredOrigin="false"ext="iphone"height="1280"width="720"name="default"scale="1"/>

<ResolutioncenteredOrigin="false"ext="iphone"height="720"width="1280"name="default1"scale="1"/>

</Resolutions>

<Animations>

<AnimationautoPlay="true"

id="0"

name="Default Timeline"

length="10"

chainedId="0"

offset="0.0"

position="0.0"

resolution="30"

scale="128">

<CallbackChannel>

</CallbackChannel>

<SoundChannel>

</SoundChannel>

</Animation>

</Animations>

<Layer

positionX="0"positionY="0"

width="100"height="100"sizeType="Percent"

anchorPointX="0.5"anchorPointY="0.5"ignoreAnchorPoint="true"

scaleX="1"scaleY="1"

touchEnabled="true"positionType="LeftBottom"visible="true">

<LayerColorpositionType="LeftBottom"width="720"height="1280"positionX="0"positionY="0"anchorPointX="0"

anchorPointY="0"color="#ff10ff9e"/>

<MenupositionType="LeftBottom"width="40"height="40"positionX="354.0"positionY="712.0"anchorPointX="0.5"

anchorPointY="0.5">

<MenuItempositionType="LeftBottom"width="203"height="129"positionX="0"positionY="0"anchorPointX="0.5"

anchorPointY="0.5"onClick="onPlayClicked"normalImage="Resources/snow_packer.plist/m_play.png"

target="Doc"selectedImage="Resources/snow_packer.plist/m_play.png"/>

</Menu>

</Layer>

</Document>


StartLayer.js



[javascript]view plaincopy

//

// CleanerScoreScene class

//

var StartLayer = function () {

cc.log("StartLayer")

this.LoadingLayer = this.LoadingLayer || {};

this.passTime = 0;

this.goStart = false;

};

StartLayer.prototype.onDidLoadFromCCB = function () {

// this.rootNode.onUpdate = function (dt)

// {

// this.controller.onUpdate();

// };

// this.rootNode.schedule(this.rootNode.onUpdate);

if (sys.platform == 'browser') {

this.onEnter();

}

else {

this.rootNode.onEnter = function () {

this.controller.onEnter();

};

}

this.rootNode.onExit = function () {

this.controller.onExit();

};

this.rootNode.schedule(function (dt) {

this.controller.onUpdate(dt);

});

};

StartLayer.prototype.onEnter = function () {

this.LoadingLayer = cc.BuilderReader.loadAsNodeFrom("", "LoadingLayer", this);

this.LoadingLayer.setPosition(cc.p(0, 0));

this.LoadingLayer.setZOrder(200);

this.rootNode.addChild(this.LoadingLayer);

// cc.Director.getInstance().pause();

/*this.LoadingLayer.scheduleOnce(this.removeLoading, 1);*/

this.goStart = true;

this.startTime = this.passTime;

}

StartLayer.prototype.removeLoading = function () {

// if (this.LoadingLayer) {

cc.log("removeLoading");

// cc.Director.getInstance().resume();

this.LoadingLayer.removeFromParent();

}

StartLayer.prototype.onUpdate = function (dt) {

this.passTime += dt;

if (this.passTime - this.startTime > 3 && this.goStart) {

this.removeLoading();

this.goStart = false;

}

}

StartLayer.prototype.onPlayClicked = function () {

cc.BuilderReader.runScene("", "GameSelectLayer");

}

StartLayer.prototype.onExit = function () {

}

继续请点击:http://makeapp.blog.51cto.com/8596155/1361300