[Unity3d]U3d中基本GUI控件
functionOnGUI(){
GUI.Label(Rect(1,1,100,20),"I'm a Label");//1
GUI.Box(Rect(1,21,100,20),"I'm a Box");//2
GUI.Button(Rect(1,41,100,20),"I'm a Button");//3
GUI.RepeatButton(Rect(1,61,120,20),"I'm a RepeatButton");//4
GUI.TextField(Rect(1,81,100,20),"I'm a TextFielld");//5
GUI.TextArea(Rect(1,101,100,40),"I'm a TextArea,\nMultiline");//6
GUI.Toggle(Rect(1,141,120,20),true,"I'm a Toggle true");//7
GUI.Toggle(Rect(1,161,120,20),false,"I'm a Toggle false");//8
GUI.Toolbar(Rect(1,181,160,20),-1,["Toolbar","Tool2","Tool3"]);//9
GUI.SelectionGrid(Rect(1,201,190,20),2,["Selection","Grid","select3"],3);//10
GUI.HorizontalSlider(Rect(1,221,180,20),3.0,0,10.0);//11
GUI.VerticalScrollbar(Rect(1,241,20,100),3.0,1,0.0,10.0);//12
//13
GUI.BeginScrollView(Rect(200,10,100,100),Vector2.zero,Rect(0,0,220,200));
GUI.Label(Rect(0,0,100,20),"I'm a Label");
GUI.EndScrollView();
//14
GUI.Window(0,Rect(200,129,100,100),funcwin,"window");
}
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