[Unity3d for android]屏幕触摸事件
移动物体:
[csharp]view plaincopy usingUnityEngine; usingSystem.Collections; publicclassexample:MonoBehaviour{ publicfloatspeed=0.1F; voidUpdate(){ if(Input.touchCount>0&&Input.GetTouch(0).phase==TouchPhase.Moved){ Vector2touchDeltaPosition=Input.GetTouch(0).deltaPosition; transform.Translate(-touchDeltaPosition.x*speed,-touchDeltaPosition.y*speed,0); } } }
点击碰撞克隆
===================
[csharp]view plaincopy usingUnityEngine; usingSystem.Collections; publicclassexample:MonoBehaviour{ publicGameObjectparticle; voidUpdate(){ inti=0; while(i<Input.touchCount){ if(Input.GetTouch(i).phase==TouchPhase.Began){ Rayray=Camera.main.ScreenPointToRay(Input.GetTouch(i).position); if(Physics.Raycast(ray)) Instantiate(particle,transform.position,transform.rotation)asGameObject; } ++i; } } }
Describes phase of a finger touch.
Values
Began
A finger touched the screen.
MovedA finger moved on the screen.
StationaryA finger is touching the screen but hasn't moved.
EndedA finger was lifted from the screen. This is the final phase of a touch.
CanceledThe system cancelled tracking for the touch, as when (for example) the user puts the device to her face or more than five touches happened simultaneously. This is the final phase of a touch.
声明:本站所有文章资源内容,如无特殊说明或标注,均为采集网络资源。如若本站内容侵犯了原著者的合法权益,可联系本站删除。