效果图

实现步骤要点:

1、添加Cube游戏

2、创建预设对象

3、创建空游戏对象,用于绑定执行预设代码

4、选中gameObject在Inspector检查器中添加和绑定以下代码

using UnityEngine;using System.Collections;public class prefab : MonoBehaviour { public GameObject ViewCenter; private float i=-10.0f; // Use this for initialization void Start () { } // Update is called once per frame(Pre, transform.position, transform.rotation); void Update () { if (i < 1f) { i++; } GameObject instance=Instantiate(ViewCenter,transform.position*i,transform.rotation) as GameObject; }}

方法一:通过检查器直接获取预设对象


方法二:代码获取,把代码修改

using UnityEngine;using System.Collections;public class prefab : MonoBehaviour{ public GameObject ViewCenter; private float i = -10.0f; // Use this for initialization void Start () { ViewCenter = GameObject.Find ("gameObject"); } // Update is called once per frame(Pre, transform.position, transform.rotation); void Update () { if (i < 1f) { i++; } GameObject instance = Instantiate (ViewCenter, transform.position * i, transform.rotation) as GameObject; }}