Unity3D 运行时实例化预设 要点
效果图
实现步骤要点:
1、添加Cube游戏
2、创建预设对象
3、创建空游戏对象,用于绑定执行预设代码
4、选中gameObject在Inspector检查器中添加和绑定以下代码
using UnityEngine;using System.Collections;public class prefab : MonoBehaviour { public GameObject ViewCenter; private float i=-10.0f; // Use this for initialization void Start () { } // Update is called once per frame(Pre, transform.position, transform.rotation); void Update () { if (i < 1f) { i++; } GameObject instance=Instantiate(ViewCenter,transform.position*i,transform.rotation) as GameObject; }}
方法一:通过检查器直接获取预设对象
方法二:代码获取,把代码修改
using UnityEngine;using System.Collections;public class prefab : MonoBehaviour{ public GameObject ViewCenter; private float i = -10.0f; // Use this for initialization void Start () { ViewCenter = GameObject.Find ("gameObject"); } // Update is called once per frame(Pre, transform.position, transform.rotation); void Update () { if (i < 1f) { i++; } GameObject instance = Instantiate (ViewCenter, transform.position * i, transform.rotation) as GameObject; }}
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