usingUnityEngine;usingSystem.Collections;publicclassskin:MonoBehaviour{publicGUISkinmyGUISkin;privateRectwindowRect;//privateVector2pos;privateboolflag=false;//privateboolkaiguan=false;privateVector3world;Vector3screenPos;//publicGameObjecta;stringinfo="dfwf";//UsethisforinitializationvoidStart(){}//UpdateiscalledonceperframevoidUpdate(){//if(Input.GetMouseButton(0)){Vector3mouseposition=Input.mousePosition;windowRect=newRect(mouseposition.x+10,mouseposition.y+10,200,100);//}}voidDoMyWindow(intwindowID){GUI.skin.label.fontSize=20;GUI.Label(newRect(10,10,110,110),info);}voidOnGUI(){if(flag){GUI.skin=myGUISkin;windowRect=GUI.Window(0,windowRect,DoMyWindow,"数据");}}voidOnMouseEnter(){flag=true;}//鼠标移开显示空voidOnMouseExit(){flag=false;}}