COCOS2D-X编译成android的项目
今天对cocos2d-x编译成android做个笔记,本文使用的是2.2.1版本。这里指记录如何编译。本文主要参考http://blog.csdn.net/sttyytw/article/details/17005263
1、创建通过python来创建项目
python create_project.py -project helloworld -package com.xzw.game -language cpp
另外提供批处理,方便下次创建:
@echo off :label1 @cls echo 欢迎使用Python创建Cocos2d-x工程 set /p project=请输入需要创建的工程名: set /p aID=请输入需要创建的android版本包标识名: echo 您输入的工程名为%project% echo 您输入的android版本包标识名为%aID% echo 确认创建工程吗? CHOICE /C 123 /M "确认请按 1,取消请按 2,或者退出请按 3。" echo %errorlevel% if %errorlevel%==1 goto label2 if %errorlevel%==2 goto label1 if %errorlevel%==3 goto label3 :label2 echo 正在创建工程... python create_project.py -project %project% -package %aID% -language cpp :label3 pause
创建好后会在cocos2d-x-2.2.1\projects目录下。
2、使用cygwin进入proj.android目录下,然后执行./build_native.sh就可以进行编译了。
前提是需要对build_natvie.sh进行修改,这样才能够自动将所需要cocos2d-x的类加到工程中。
首先在cygwin中添加cocos2d-x的配置
COCOS2DX_DIR=/cygdrive/e/resource/cocos2d-x/cocos2d-x-2.2.1/cocos2d-x-2.2.1export COCOS2DX_DIR
然后修改cocos2d-x-2.2.1\template\multi-platform-cpp\proj.android下的build_native.sh文件进行修改。如下图:
APPNAME="HelloCpp"# optionsbuildexternalsfromsource=usage(){cat << EOFusage: $0 [options]Build C/C++ code for $APPNAME using Android NDKOPTIONS:-s Build externals from source-h this helpEOF}while getopts "sh" OPTION; docase "$OPTION" ins)buildexternalsfromsource=1;;h)usageexit 0;;esacdone# pathsif [ -z "${NDK_ROOT+aaa}" ];thenecho "please define NDK_ROOT"exit 1fiif [ -z "${COCOS2DX_DIR+aaa}" ];thenecho "please define COCOS2DX_DIR"exit 1fiDIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"# ... use paths relative to current directoryCOCOS2DX_ROOT="$DIR/../../.."APP_ROOT="$DIR/.."APP_ANDROID_ROOT="$DIR"echo "COCOS2DX_DIR = $COCOS2DX_DIR"echo "NDK_ROOT = $NDK_ROOT"echo "COCOS2DX_ROOT = $COCOS2DX_ROOT"echo "APP_ROOT = $APP_ROOT"echo "APP_ANDROID_ROOT = $APP_ANDROID_ROOT"# make sure assets is existif [ -d "$APP_ANDROID_ROOT"/assets ]; then rm -rf "$APP_ANDROID_ROOT"/assetsfimkdir "$APP_ANDROID_ROOT"/assets# copy resourcesfor file in "$APP_ROOT"/Resources/*doif [ -d "$file" ]; then cp -rf "$file" "$APP_ANDROID_ROOT"/assetsfiif [ -f "$file" ]; then cp "$file" "$APP_ANDROID_ROOT"/assetsfidonefor file in "$COCOS2DX_DIR"/cocos2dx/platform/android/java/src/*doif [ -d "$file" ]; then cp -rf "$file" "$APP_ANDROID_ROOT"/srcfiif [ -f "$file" ]; then cp "$file" "$APP_ANDROID_ROOT"/srcfidone# run ndk-buildif [[ "$buildexternalsfromsource" ]]; then echo "Building external dependencies from source" "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \ "NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/source"else echo "Using prebuilt externals" "$NDK_ROOT"/ndk-build -C "$APP_ANDROID_ROOT" $* \ "NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos2dx/platform/third_party/android/prebuilt"fi
3、eclipse导入比运行
运行即可。就这么就记录了。
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