这篇文章主要为大家展示了“Java如何实现经典拳皇误闯冒险岛游戏”,内容简而易懂,条理清晰,希望能够帮助大家解决疑惑,下面让小编带领大家一起研究并学习一下“Java如何实现经典拳皇误闯冒险岛游戏”这篇文章吧。

主要设计

1、游戏面板生成显示

2、背景选用冒险岛素材图

3、设计英雄,包含生命值,法术值,英雄的动作变化处理,英雄的技能特效

4、设计怪兽,包含怪物血量,攻击力,位置,步长等

5、键盘监听:

按下空格:跳

按A键或左方向键<- :向左

按D键或右方向键-> :向右

按S键或下方向键 +K键:释放技能

按J键:攻击

功能截图

游戏开始

拳皇攻击

拳皇放技能

代码实现游戏主界面

publicclassMainFrameextendsJFrame{/****/privatestaticfinallongserialVersionUID=7492509868810783126L;privatestaticKeyWorkkey;//双缓冲方法解决闪烁问题ImageImageBuffer=null;Graphicsimg;/**实现动画<br>*图片帧索引<br>*sri:stand_right_index:人物静止站立(右)<br>*sli:stand_left_index:人物静止站立(左)<br>*jri:jump_right_index:人物跳动作(右)<br>*jli:jump_left_index:人物跳动作(左)<br>*wli:walk_left_index:人物行走(左)<br>*wri:walk_right_index:人物行走(右)<br>*ari:attack_right_index:人物攻击(右)<br>*ali:attach_left_index:人物攻击(左)<br>*s0i:skill0_index:一技能攻击*/publicstaticintsri=0,sli=0,jri=0,jli=0,wli=0,wri=0,ari=0,ali=0,s0i=0;/**场景*/intbgindex=0;publicstaticList<Monster>monsters=newArrayList<Monster>();publicMainFrame(){this.setTitle("拳皇误闯冒险岛");this.setBounds((int)(GameValue.WIDTH-GameValue.Width)/2,(int)(GameValue.HEIGHT-GameValue.Hight)/2,GameValue.Width,GameValue.Hight);this.setLayout(null);this.setResizable(false);key=newKeyWork();this.addKeyListener(key);this.addWindowListener(newWindowAdapter(){@OverridepublicvoidwindowClosing(WindowEvente){//TODOAuto-generatedmethodstubisclose();}});initMonster();newActionThread();}privatevoidinitMonster(){newThread(newRunnable(){@Overridepublicvoidrun(){//TODOAuto-generatedmethodstubwhile(true){try{Monsterm=newMonster();monsters.add(m);/***生成妖怪的间隔*/Thread.sleep(10000);}catch(InterruptedExceptione){//TODOAuto-generatedcatchblocke.printStackTrace();}}}}).start();}publicvoidisclose(){System.exit(0);intchoose=JOptionPane.showConfirmDialog(this,"是否退出?","退出",JOptionPane.YES_NO_OPTION);if(choose==0){System.exit(0);}elsesetDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);}publicvoiddisplay(booleanshow){this.setVisible(show);}@Overridepublicvoidpaint(Graphicsg){if(ImageBuffer==null){ImageBuffer=createImage(this.getWidth(),this.getHeight());}img=ImageBuffer.getGraphics();super.paint(img);img.drawImage(GameValue.bgimgs[bgindex],0,0,GameValue.Width,GameValue.Hight,this);/***构建主角信息*/img.setColor(Color.WHITE);img.setFont(GameValue.display_font);intx0=30,y0=70,yh=20+8;img.drawString("生命值",x0,y0);img.drawString("法术值",x0,y0+yh);/***分别是生命值和法术值*/img.drawRect(x0*3+8-1,y0-15-1,150+1,15+1);img.drawRect(x0*3+8-1,y0+yh-15-1,150+1,15+1);img.setColor(Color.GREEN);inthp_width=(int)(((double)(Hero.HP_NOW)/Hero.HP_ALL)*150);img.fillRect(x0*3+8,y0-15,hp_width,15);img.setColor(Color.BLUE);intmp_width=(int)(((double)(Hero.MP_NOW)/Hero.MP_ALL)*150);img.fillRect(x0*3+8,y0+yh-15,mp_width,15);img.setColor(Color.WHITE);img.drawString(Hero.HP_NOW+"/"+Hero.HP_ALL,x0*3+8-1+45,y0);img.drawString(Hero.MP_NOW+"/"+Hero.MP_ALL,x0*3+8-1+45,y0+yh);for(inti=0;i<monsters.size();i++){Monsterm=monsters.get(i);if(m.islive){if(m.left){img.drawImage(m.imgs_left[m.index],m.mX,m.Y,70,70,this);}elseif(m.right){img.drawImage(m.imgs_right[m.index],m.mX,m.Y,70,70,this);}}}/***如果主角处于被攻击状态*/if(Hero.ishurted){}/***主角昏迷了*/elseif(Hero.isfall){}else{/***构建主角静态动作*/if(Hero.left&&!Hero.jump&&!Hero.walk&&!Hero.attack&&!Hero.skill0_attack){img.drawImage(Hero.stand_left[sli],Hero.X,Hero.Y,this);}if(Hero.right&&!Hero.jump&&!Hero.walk&&!Hero.attack&&!Hero.skill0_attack){img.drawImage(Hero.stand_right[sri],Hero.X,Hero.Y,this);}/***主角跳动作,包含跳击*/if(Hero.jump){if(Hero.attack){if(Hero.left){img.drawImage(Hero.jump_attack_left[jli],Hero.X,Hero.jumpY,this);}if(Hero.right){img.drawImage(Hero.jump_attack_right[jri],Hero.X,Hero.jumpY,this);}}else{if(Hero.left){img.drawImage(Hero.jump_left[jli],Hero.X-7,Hero.jumpY,this);}if(Hero.right){img.drawImage(Hero.jump_right[jri],Hero.X+7,Hero.jumpY,this);}}}/***主角非跳动作,包含行走和普通攻击*/else{if(Hero.attack){if(Hero.left){img.drawImage(Hero.attack_left[ali],Hero.X-50,Hero.Y,this);}if(Hero.right){img.drawImage(Hero.attack_right[ari],Hero.X+50,Hero.Y,this);}}else{if(Hero.walk){if(Hero.left){img.drawImage(Hero.walk_left[wli],Hero.X,Hero.Y,this);}if(Hero.right){img.drawImage(Hero.walk_right[wri],Hero.X,Hero.Y,this);}}/**技能释放优先级最低*/else{if(Hero.skill0_attack){if(Hero.left){img.drawImage(Hero.skill0_attack_left[s0i],Hero.X-40,Hero.Y-75,this);}if(Hero.right){img.drawImage(Hero.skill0_attack_right[s0i],Hero.X-10,Hero.Y-80,this);}}}}}}img.dispose();g.drawImage(ImageBuffer,0,0,this);//super.paint(g);}classActionThreadimplementsRunnable{publicActionThread(){//TODOAuto-generatedconstructorstubnewThread(this).start();}@Overridepublicvoidrun(){//TODOAuto-generatedmethodstubwhile(Hero.HP_NOW>0){if(!Hero.ishurted){/***非跳起状态*/if(!Hero.jump){/***优先级attack>walk>skill>stand*/if(Hero.attack){for(inti=0;i<Hero.attack_right.length;i++){if(Hero.left){ali=i;}elseif(Hero.right){ari=i;}repaintUI(80);}ali=0;ari=0;Hero.attack=false;}else{/***行走状态*/if(Hero.walk){for(inti=0;i<Hero.walk_right.length;i++){/**如果提前释放AD键或者按了空格键则立刻停止*/if(!Hero.walk||Hero.jump){break;}if(Hero.left){wli=i;Hero.X-=Hero.step;if(Hero.X<=0){/********更换场景********/if(bgindex!=0){bgindex--;Hero.X=GameValue.Width-105;AllClear();repaint();}else{Hero.X=0;}}}elseif(Hero.right){wri=i;Hero.X+=Hero.step;if(Hero.X>=(GameValue.Width-80)){/********更换场景********/if(bgindex!=GameValue.bgimgs.length-1){bgindex++;Hero.X=0;AllClear();repaint();}else{Hero.X=GameValue.Width-80;}}}repaintUI(100);}}/***静止状态*/else{/**技能攻击*/if(Hero.skill0_attack){/**首先检查MP是否足够,否则不能释放技能*/if(Hero.MP_NOW>=Hero.skill0_mp){Hero.MP_NOW-=Hero.skill0_mp;for(inti=0;i<Hero.skill0_attack_right.length;i++){s0i=i;repaintUI(80);}}elseif(Hero.MP_NOW<=0){Hero.MP_NOW=0;repaint();}s0i=0;Hero.skill0_attack=false;}else{for(inti=0;i<Hero.stand_right.length;i++){/**如果按了AD键或者按了空格键则立刻停止*/if(Hero.walk||Hero.jump){break;}if(Hero.left){sli=i;}elseif(Hero.right){sri=i;}if(Hero.X>=(GameValue.Width-101)){Hero.X=GameValue.Width-101;}repaintUI(100);}}}}}/***跳起状态*/elseif(Hero.jump){for(inti=0;i<Hero.jump_right.length;i++){if(Hero.left){jli=i;}elseif(Hero.right){jri=i;}if(KeyWork.pressA){Hero.X-=Hero.step+5;if(Hero.X<=0){Hero.X=0;}}elseif(KeyWork.pressD){Hero.X+=Hero.step+5;if(Hero.X>=(GameValue.Width-103)){Hero.X=GameValue.Width-103;}}if(i>=2&&i<=7){Hero.jumpY-=12;}if(i>=9&&i<=14){Hero.jumpY+=12;}repaintUI(80);}jli=0;jri=0;Hero.jump=false;Hero.attack=false;repaint();}//System.out.print("");}else{try{Thread.sleep(200);Hero.ishurted=false;}catch(InterruptedExceptione){//TODOAuto-generatedcatchblocke.printStackTrace();}}}}}/**刷新界面*/publicvoidrepaintUI(inttimes){this.repaint();try{Thread.sleep(times);}catch(InterruptedExceptione){//TODOAuto-generatedcatchblocke.printStackTrace();}}/***消灭所有妖怪<br>*使妖怪再生*/publicstaticvoidAllClear(){for(Monsterm:monsters){m.islive=false;}monsters.clear();}}英雄

publicclassHero{/***角色的基本属性:生命值,法术值*/publicstaticintHP_NOW=100,HP_ALL=100,MP_NOW=120,MP_ALL=120;/***角色当前所在位置X和Y,跳起时所用Y*/publicstaticintX=50,Y=400,jumpY=Y-52;/***角色是否被攻击,角色是否晕眩,角色朝左或朝右,角色是否跳起,角色是否行走,是否攻击,技能攻击(一技能)*/publicstaticbooleanishurted=false,isfall=false,left=false,right=true,jump=false,walk=false,attack=false,skill0_attack=false;/***定义普通攻击的伤害,跳击伤害和一技能的耗MP和伤害*/publicstaticintattack_hp=10,jump_attack_hp=15,skill0_mp=15,skill0_hp=20;/***角色步长*/publicstaticintstep=15;/***角色图片素材-左站*/publicstaticImage[]stand_left={Toolkit.getDefaultToolkit().getImage("img/role/stand-left/stand01.png"),Toolkit.getDefaultToolkit().getImage("img/role/stand-left/stand02.png"),Toolkit.getDefaultToolkit().getImage("img/role/stand-left/stand03.png")};/***角色图片素材-左跳*/publicstaticImage[]jump_left={Toolkit.getDefaultToolkit().getImage("img/role/jump-left/0.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/1.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/2.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/3.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/4.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/5.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/6.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/7.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/8.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/9.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/10.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/11.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/12.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/13.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/14.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/15.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/16.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/17.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/18.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-left/19.png")};/***角色图片素材-左走*/publicstaticImage[]walk_left={Toolkit.getDefaultToolkit().getImage("img/role/walk-left/0.png"),Toolkit.getDefaultToolkit().getImage("img/role/walk-left/1.png"),Toolkit.getDefaultToolkit().getImage("img/role/walk-left/2.png"),Toolkit.getDefaultToolkit().getImage("img/role/walk-left/3.png"),Toolkit.getDefaultToolkit().getImage("img/role/walk-left/4.png")};/***角色图片素材-左攻击*/publicstaticImage[]attack_left={Toolkit.getDefaultToolkit().getImage("img/role/attack-left/0.png"),Toolkit.getDefaultToolkit().getImage("img/role/attack-left/1.png"),Toolkit.getDefaultToolkit().getImage("img/role/attack-left/2.png"),Toolkit.getDefaultToolkit().getImage("img/role/attack-left/3.png"),Toolkit.getDefaultToolkit().getImage("img/role/attack-left/4.png"),Toolkit.getDefaultToolkit().getImage("img/role/attack-left/5.png")};/***角色图片素材-左跳击*/publicstaticImage[]jump_attack_left={Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/0.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/1.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/2.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/3.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/4.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/5.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/6.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/7.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/8.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/9.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/10.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/11.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/12.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/13.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/14.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/15.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/16.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/17.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/18.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-left/19.png")};/***角色图片素材-一技能动画-左*/publicstaticImage[]skill0_attack_left={Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/0.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/1.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/2.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/3.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/4.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/5.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/6.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/7.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/8.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/9.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/10.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/11.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/12.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/13.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/14.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/15.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/16.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/17.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/18.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/19.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/left/20.png")};/**************************************************************************//***角色图片素材-右站*/publicstaticImage[]stand_right={Toolkit.getDefaultToolkit().getImage("img/role/stand-right/stand01.png"),Toolkit.getDefaultToolkit().getImage("img/role/stand-right/stand02.png"),Toolkit.getDefaultToolkit().getImage("img/role/stand-right/stand03.png")};/***角色图片素材-右跳*/publicstaticImage[]jump_right={Toolkit.getDefaultToolkit().getImage("img/role/jump-right/0.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/1.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/2.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/3.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/4.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/5.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/6.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/7.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/8.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/9.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/10.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/11.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/12.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/13.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/14.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/15.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/16.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/17.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/18.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-right/19.png")};/***角色图片素材-右走*/publicstaticImage[]walk_right={Toolkit.getDefaultToolkit().getImage("img/role/walk-right/0.png"),Toolkit.getDefaultToolkit().getImage("img/role/walk-right/1.png"),Toolkit.getDefaultToolkit().getImage("img/role/walk-right/2.png"),Toolkit.getDefaultToolkit().getImage("img/role/walk-right/3.png"),Toolkit.getDefaultToolkit().getImage("img/role/walk-right/4.png")};/***角色图片素材-右攻击*/publicstaticImage[]attack_right={Toolkit.getDefaultToolkit().getImage("img/role/attack-right/0.png"),Toolkit.getDefaultToolkit().getImage("img/role/attack-right/1.png"),Toolkit.getDefaultToolkit().getImage("img/role/attack-right/2.png"),Toolkit.getDefaultToolkit().getImage("img/role/attack-right/3.png"),Toolkit.getDefaultToolkit().getImage("img/role/attack-right/4.png"),Toolkit.getDefaultToolkit().getImage("img/role/attack-right/5.png")};/***角色图片素材-右跳击*/publicstaticImage[]jump_attack_right={Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/0.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/1.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/2.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/3.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/4.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/5.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/6.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/7.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/8.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/9.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/10.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/11.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/12.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/13.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/14.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/15.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/16.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/17.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/18.png"),Toolkit.getDefaultToolkit().getImage("img/role/jump-attack-right/19.png")};/***角色图片素材-一技能动画-右*/publicstaticImage[]skill0_attack_right={Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/0.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/1.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/2.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/3.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/4.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/5.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/6.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/7.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/8.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/9.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/10.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/11.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/12.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/13.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/14.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/15.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/16.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/17.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/18.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/19.png"),Toolkit.getDefaultToolkit().getImage("img/role/skills/0/right/20.png")};publicstaticvoidattacked(intatk){ishurted=true;HP_NOW-=atk;if(HP_NOW<0){HP_NOW=0;FightGameLaunch.getMainFrame().repaint();intchoose=JOptionPane.showConfirmDialog(null,"游戏结束,是否退出?","退出",JOptionPane.YES_NO_OPTION);if(choose==0){System.exit(0);}elseSystem.out.println("重开");}}}

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