刚刚给公司项目加上自动化测试,分享一下

1、在原来项目的基础上,创建自动化测试 TARGETS




2、修改名称为:项目名-dev(分两步)

第一步:直接双击target,直接修改



第二步:下拉模拟器列表,选中manager schemes,在弹出的窗体直接双击修改



3、修改环境变量,添加 DEV 标签

选中DEV target, Build Settings --> Other Swift Flags --> 添加 -D DEV 两行




4、配置对应的info.plist文件,选中targets,右边选择info文件





5、到这里为止,测试target已经创建完毕,剩下的要写代码了

找到工程文件夹 (工程名UITests)

创建一个swift 文件 (工程名_MonkeyUITest )


上代码:(代码里面的“Sign in” 是登录按钮的title,“UserName” 是登录用户名的输入框的水印文字,“Password” 是密码输入框的水印文字,对应改成你们自己工程的就行)


//

// sst_MonkeyUITest.swift

// sst-ios

//

// Copyright 2016 SST. All rights reserved.

//


import XCTest


class sst_MonkeyUITest:XCTestCase {

var testCnt =0

overridefunc setUp() {

super.setUp()

// Put setup code here. This method is called before the invocation of each test method in the class.

// In UI tests it is usually best to stop immediately when a failure occurs.

continueAfterFailure =true

// UI tests must launch the application that they test. Doing this in setup will make sure it happens for each test method.

XCUIApplication().launch()


// In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.

}

overridefunc tearDown() {

// Put teardown code here. This method is called after the invocation of each test method in the class.

super.tearDown()

}

overridefunc recordFailure(withDescription description:String, inFile filePath: String, atLine lineNumber:UInt, expected: Bool) {

print("\(description)\(self.testCnt)")

}

func testExample() {

// Use recording to get started writing UI tests.

// Use XCTAssert and related functions to verify your tests produce the correct results.

}

func fRandom(_ upperBound:UInt32) -> UInt32 {

returnarc4random_uniform(upperBound)

}

func testMonkey() {

let app =XCUIApplication()

for_ in0 ..< 1000000 {

// Login or Paypal

if app.secureTextFields.count ==1 {

var isLoginV = false

for ind in0 ..< app.buttons.count {

if app.buttons.element(boundBy: ind).label== "Sign in" {// Login

isLoginV = true

break

}

}

if isLoginV {

let emailTextField = app.textFields["UserName"]

emailTextField.tap()

if let email = emailTextField.valueas? String {

if email != "UPIS1" {

let deleteKey = app.keys["delete"]

for _in 0 ..< email.characters.count {

deleteKey.tap()

}

emailTextField.typeText("UPIS1")

}

}

app.buttons["Next"].tap()

let passwordSecureTextField = app.secureTextFields["Password"]

passwordSecureTextField.tap()

passwordSecureTextField.typeText("888888")

app.buttons["Done"].tap()

} else {

// Paypal

}

}

var isValidAction =false

for_ in0 ..< 999 {

switch fRandom(9) {

case 1,2,3:

if app.cells.count >0 {

let ind = UInt(fRandom(UInt32(app.buttons.count)))

let cell = app.cells.element(boundBy: ind)

if cell.exists&& ind < app.cells.count {

cell.coordinate(withNormalizedOffset:CGVector(dx: 0.5, dy:0.5)).tap()

isValidAction = true

}

}

case 4:

if app.scrollViews.count >0 {

let scrollView = app.scrollViews.element(boundBy:UInt(fRandom(UInt32(app.scrollViews.count))))

if scrollView.exists&& scrollView.isHittable {

switch fRandom(4) {

case 0:

scrollView.swipeDown()

case 1:

scrollView.swipeUp()

case 2:

scrollView.swipeLeft()

default:

scrollView.swipeRight()

}

isValidAction = true

}

}

default:

if app.buttons.count >0 {

let ind = UInt(fRandom(UInt32(app.buttons.count)))

let button = app.buttons.element(boundBy: ind)

if button.isHittable&& ind < app.buttons.count {

button.coordinate(withNormalizedOffset:CGVector(dx: 0.5, dy:0.5)).tap()

isValidAction = true

}

}

}

if isValidAction {

break

}

}

testCnt +=1

}

print("Complete Monkey Test.\(testCnt)")

}

func randomCGFloat(_ upperBound:CGFloat) -> CGFloat {

returnCGFloat(arc4random_uniform(UInt32(upperBound)))

声明:本站所有文章资源内容,如无特殊说明或标注,均为采集网络资源。如若本站内容侵犯了原著者的合法权益,可联系本站删除。