首先来上龙骨的自定义事件:

1,在动画制作中 , 选择一个动画 , 选中事件层加一个关键帧

可以看到我在第11帧添加了一个关键帧


2,在属性面板中添加一个自定义事件


核心代码如下::

/***展示Sheep特效*/privateshowRoleWing(wingId:number):void{this.egretFactory=tools.DragonBoneTools.Instance.createEff2New("Sheep_Ani_ske_json","Sheep_Ani_tex_json","Sheep_Ani_tex_png",);this.eff_robot=this.egretFactory.buildArmatureDisplay("Armature");this.addChild(this.eff_robot);this.eff_robot.animation.play("goat_eat_anim",0);this.eff_robot.x=200;this.eff_robot.y=450;this.eff_robot.armature.addEventListener(dragonBones.AnimationEvent.START,this.startPlay,this);this.eff_robot.armature.addEventListener(dragonBones.AnimationEvent.LOOP_COMPLETE,this.loop_com,this);this.eff_robot.armature.addEventListener(dragonBones.FrameEvent.ANIMATION_FRAME_EVENT,this.frame_event,this);//this.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN,this.onTouch,this);}privatestartPlay(evt:dragonBones.ArmatureEvent){console.log("动画播放开始");}privateloop_com(evt:dragonBones.ArmatureEvent){console.log("动画播放完一轮完成!");}privateframe_event(evt:dragonBones.FrameEvent){console.log("播放到了一个关键帧!帧标签为:",evt.frameLabel);}

结果:

关键:this.eff_robot.armature.addEventListener( dragonBones.FrameEvent.ANIMATION_FRAME_EVENT, this.frame_event,this);

当我们在DragonBones中加入了帧事件事, 这个就会触发。



添加音乐事件


代码:

/***展示Sheep特效*/privateshowRoleWing(wingId:number):void{this.egretFactory=tools.DragonBoneTools.Instance.createEff2New("Sheep_Ani_ske_json","Sheep_Ani_tex_json","Sheep_Ani_tex_png",);this.eff_robot=this.egretFactory.buildArmatureDisplay("Armature");this.addChild(this.eff_robot);this.eff_robot.x=200;this.eff_robot.y=450;this.eff_robot.armature.addEventListener(dragonBones.AnimationEvent.START,this.startPlay,this);this.eff_robot.armature.addEventListener(dragonBones.AnimationEvent.LOOP_COMPLETE,this.loop_com,this);this.eff_robot.armature.addEventListener(dragonBones.FrameEvent.ANIMATION_FRAME_EVENT,this.frame_event,this);dragonBones.SoundEventManager.getInstance().addEventListener(dragonBones.SoundEvent.SOUND,this.sound_event,this);//this.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN,this.onTouch,this);this.eff_robot.animation.play("goat_eat_anim",0);}privatestartPlay(evt:dragonBones.ArmatureEvent){console.log("动画播放开始");}privateloop_com(evt:dragonBones.ArmatureEvent){console.log("动画播放完一轮完成!");}privateframe_event(evt:dragonBones.FrameEvent){console.log("播放到了一个关键帧!帧标签为:",evt.frameLabel);}privatesound_event(evt:dragonBones.SoundEvent){console.log("音的值为:",evt.sound);}

结果:

关键:

dragonBones.SoundEventManager.getInstance().addEventListener( dragonBones.SoundEvent.SOUND, this.sound_event,this);






更新事件

this._zhujueArm.addEventListener(dragonBones.EventObject.COMPLETE,this.comAttack,this);this._zhujueArm.addEventListener(dragonBones.EventObject.FRAME_EVENT,this.aniFrame,this);/***boss动作帧事件*/privateaniFrame(e:dragonBones.EgretEvent):void{if(e.data.name=="A"){this.attackCb();}}