最新的安卓ndk已经不需要cgywin的支持,可以在win32或64环境下直接编译cocos2d-x的源码,

但是其他很多小问题。

1》不要用eclipse直接看.cpp文件,这样的话检测到错误就不可以编译成功, 貌似是应为利用ndk编译没有导入头文件,顾cdt编译时出现错误。

2》设置NDK_MODULE环境变量

导入工程后,开始进行环境配置,点testcpp->project->propertis->c++ build,

修改build command为G:\android\ndk\android-ndk-r9\ndk-build.cmd

然后就是修改android.mk

LOCAL_PATH:=$(callmy-dir)include$(CLEAR_VARS)LOCAL_MODULE:=testcpp_sharedLOCAL_MODULE_FILENAME:=libtestcppLOCAL_SRC_FILES:=testcpp/main.cppLOCAL_C_INCLUDES:=$(LOCAL_PATH)/../../ClassesLOCAL_WHOLE_STATIC_LIBRARIES:=cocos_testcpp_commonLOCAL_WHOLE_STATIC_LIBRARIES+=cocos2dx_staticLOCAL_WHOLE_STATIC_LIBRARIES+=cocosdenshion_staticLOCAL_WHOLE_STATIC_LIBRARIES+=box2d_staticLOCAL_WHOLE_STATIC_LIBRARIES+=chipmunk_staticLOCAL_WHOLE_STATIC_LIBRARIES+=cocos_extension_staticinclude$(BUILD_SHARED_LIBRARY)$(callimport-add-path,G:/cocos2d-x-2.1.5)\$(callimport-add-path,G:/cocos2d-x-2.1.5\cocos2dx\platform\third_party\android\prebuilt)\$(callimport-module,samples/Cpp/TestCpp)$(callimport-module,cocos2dx)$(callimport-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)$(callimport-module,CocosDenshion/android)$(callimport-module,extensions)$(callimport-module,external/Box2D)$(callimport-module,external/chipmunk)

然后开始编译,有问题欢迎留言。

long原创